Visual Communications and Technology Education Faculty Publications
Document Type
Article
Abstract
This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but have shorter exchanges compared to the FTF environment. Students generated an equal amount of topic-related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed.
Copyright Statement
Post-print
Repository Citation
Gao, Fei; Noh, Jeongmin J.; and Koehler, Matthew J., "Comparing Role-playing Activities in Second Life and Face-to-Face Environments" (2009). Visual Communications and Technology Education Faculty Publications. 22.
https://scholarworks.bgsu.edu/vcte_pub/22
Publication Date
10-2009
Publication Title
Journal of Interactive Learning Research
Publisher
Association for the Advancement of Computing in Education
Start Page No.
423
End Page No.
443