Visual Communications and Technology Education Faculty Publications

Document Type

Presentation

Abstract

Students from the millennial generation have come to expect highly developed and engaging academic tools - including those used to assess their performance. Keeping up with these expectations can be a daunting task for educators. However, the creative use of gamification, customization and on-demand supplemental material can potentially lead to a more engaging assessment experience. This presentation will focus on the topic of gamification and the millennial generation. The audience will participate in an open dialogue about how gaming and other engaging approaches can play a role in the summative assessment process.

Publication Date

10-16-2014

Publication Title

International Society for Exploring Teaching and Learning

Included in

Education Commons

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