Visual Communications and Technology Education Faculty Publications
Document Type
Article
Abstract
Computer-generated three-dimensional animation holds great promise for synthesizing utterances in American Sign Language (ASL) that are not only grammatical, but well tolerated by members of the Deaf community. Unfortunately, animation poses several challenges stemming from the necessity of grappling with massive amounts of data. However, the linguistics of ASL can aid in surmounting the challenge by providing structure and rules for organizing animation data. An exploration of the linguistic and extra linguistic behavior of the brows from an animator’s viewpoint yields a new approach for synthesizing nonmanuals that differs from the conventional animation of anatomy and instead offers a different approach for animating the effects of interacting levels of linguistic function. Results of formal testing with Deaf users have indicated that this is a promising approach.
Copyright Statement
Post-print
Publisher's Statement
For permission to re-publish this article or any item therein, please contact the publisher directly.
Repository Citation
Wolfe, Rosalee; Cook, Peter; McDonald, John C.; and Schnepp, Jerry, "Linguistics As Structure In Computer Animation: Toward A More Effective Synthesis Of Brow Motion In American Sign Language" (2011). Visual Communications and Technology Education Faculty Publications. 1.
https://scholarworks.bgsu.edu/vcte_pub/1
Publication Date
2011
Publication Title
Sign Language & Linguistics; Special Issue: Nonmanuals in Sign Language
Publisher
John Benjamins Publishing Company
DOI
https://doi.org/10.1075/sll.14.1.09wol