Keywords
tv, video games, academic achievement, behavioral problems, NLSY79
Abstract
The current paper uses data collected from a publicly available, nationally representative data set to examine the effects of TV viewing and video gaming on adolescent behavioral problems and cognitive achievement. Results revealed that extended hours of TV viewing were associated with greater anxiety/depression and antisocial problems. On the other hand, extended hours of video gaming were associated with higher reading comprehension scores. Differing effects of TV viewing and gameplay by an individual’s sex was also found during the analysis. It is also important to note that the opposite effects that the two media has on outcomes, indicate that, although the two forms of media deliver content in similar modes, they are distinct in terms of how they affect cognitive and behavioral development in adolescents.
Recommended Citation
Rahman, Faiaz and Schuh, Kathy L.
(2025)
"TV versus Video Games: Their Distinctive Effects on Adolescent Behavior and Academic Achievement,"
Mid-Western Educational Researcher: Vol. 37:
Iss.
1, Article 15.
DOI: https://doi.org/10.25035/mwer.37.01.15
Available at:
https://scholarworks.bgsu.edu/mwer/vol37/iss1/15
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Digital Object Identifier (DOI)
https://doi.org/10.25035/mwer.37.01.15
Included in
Developmental Psychology Commons, Leisure Studies Commons, Life Sciences Commons, Science and Mathematics Education Commons, Secondary Education Commons, Television Commons
